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Magic: The Gathering · Innistrad: Midnight Hunt Minigames · Common

Day Vs. Night

Card

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Market price

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Public decks

Day Vs. NightDay vs. Night (cont'd)
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Rules Text

Front · Day Vs. Night
2 players | 2 packs | 5 minutesOBJECTIVE:Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.GET READY:Randomly determine who will use the power of **Day** and who will use the power of **Night**. Each player opens a booster and sets aside any cards without Magic card backs.LET'S PLAY:Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent's row. Players reveal the pairs of cards from Day player's left to right simultaneously. Winning cards are decided as follows:• Red beats green• Green beats blue• Blue beats red• White is always a winning card for the Day player, but it's always a losing card for the Night player• Black is always a winning card for the Night player, but it's always a losing card for the Day player.
Back · Day vs. Night (cont'd)
• Paired red, blue, or green cards result in a tie• A winning white card vs. a winning black card results in a tie• A losing white card vs. a losing black card results in a tie• A multicolored card is a single color of its owner's choice, declared after it's revealedWhen a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before declaring the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolored cards are paired, players declare their chosen color simultaneously.After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.Play **two more rounds**. But for the third round, players lay down **six cards**. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.TO WIN:The player with the most winning cards after three rounds wins!

Card Facts

Mana value
0
Colors
Colorless
Rarity
Common

Legality

Alchemy

Not legal

Brawl

Not legal

Commander

Not legal

Competitive Brawl

Not legal

Duel Commander

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Legacy

Not legal

Modern

Not legal

Oathbreaker

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Vintage

Not legal

Rulings

No rulings for this card.

Printings

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1 printing
Innistrad: Midnight Hunt Minigames
Innistrad: Midnight Hunt MinigamesMMID
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