Counterpoint
Instant
$0.37
Market price
3
Public decks
Rules Text
"Nice theory, but I'm going to have to poke some holes in it."
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Feb 2, 2024 · Wizards of the Coast
If the target spell has {X} in its mana cost, use the value chosen for X when determining that spell’s mana value.
- Feb 2, 2024 · Wizards of the Coast
If the target spell is an illegal target as Counterpoint tries to resolve, it won’t resolve and none of its effects will happen.
- Feb 2, 2024 · Wizards of the Coast
Alternatively, if the target spell is still a legal target but can’t be countered, Counterpoint will still resolve and allow you to cast a spell from your graveyard with mana value less than or equal to the target spell’s mana value.
- Feb 2, 2024 · Wizards of the Coast
You cast the card from your graveyard as Counterpoint resolves. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.
- Feb 2, 2024 · Wizards of the Coast
If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
- Feb 2, 2024 · Wizards of the Coast
If a spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Every version
Each printing we have of this card; pick one to see its price and set.
Decks using this card
3 public decks run Counterpoint.





