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Magic: The Gathering · Time Spiral Timeshifted · Special

Celestial Dawn

Enchantment

$0.55

Market price

$3.95

Foil

0

Public decks

Celestial Dawn
$0.55$3.95
Buy @ TCGPlayerBuy @ Card Kingdom
ScryfallEDHREC

Rules Text

Lands you control are Plains.Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Card Facts

Mana value
3
Colors
Color identity
EDHREC rank
#17,534
Rarity
Special

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

PreDH

Legal

Premodern

Legal

TLR

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

Pioneer

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

Rulings

  1. Sep 29, 2017 · Wizards of the Coast

    If a nonbasic land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities that modify how a land enters the battlefield or apply "as" a land enters the battlefield, such as the first ability of Cavern of Souls.

  2. Sep 25, 2006 · Wizards of the Coast

    Mana produced by spells you control and nonland permanents you control isn't affected by Celestial Dawn. Llanowar Elves will produce {G}, for example. However, any colored mana may be spent only on the colorless part of costs.

  3. Sep 25, 2006 · Wizards of the Coast

    Land cards you own that aren't on the battlefield aren't changed to Plains.

  4. Sep 25, 2006 · Wizards of the Coast

    If you have unspent nonwhite mana when Celestial Dawn enters, you still have that mana, but you can spend it only on the colorless part of costs.

  5. Sep 25, 2006 · Wizards of the Coast

    If you use a text-changing effect such as Mind Bend on Celestial Dawn to change the word "Plains" to a different land type, your lands are all of that new land type, and they will produce mana of the appropriate color for that type.

  6. Sep 25, 2006 · Wizards of the Coast

    If a permanent enters while Celestial Dawn is on the battlefield, and then Celestial Dawn leaves the battlefield, the permanent's color will revert to the colors in its mana cost.

  7. Oct 4, 2004 · Wizards of the Coast

    The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability. Thus, a color change on a permanent prior to Celestial Dawn entering the battlefield will be overridden by Celestial Dawn's effect.

  8. Oct 4, 2004 · Wizards of the Coast

    Celestial Dawn does not change the type of lands which are not on the battlefield. Lands not on the battlefield are what they say they are.

  9. Oct 4, 2004 · Wizards of the Coast

    Will not add or remove Snow Supertype from a land.

  10. Oct 4, 2004 · Wizards of the Coast

    You may use a different color mana than the color required for spells and abilities that require a specific color. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference.

  11. Oct 4, 2004 · Wizards of the Coast

    If you pay white mana to activate an ability that can only be activated by spending another color of mana, then any limitations on activating the ability (such as the number of times it can be activated each turn) still apply as if you spent the proper color.

  12. Oct 4, 2004 · Wizards of the Coast

    Celestial Dawn no longer changes mana symbols on cards.

Printings

Every version

Each printing we have of this card; pick one to see its price and set.


4 printings
The List
The ListPLST · $0.64
Time Spiral Timeshifted
Time Spiral TimeshiftedTSB · $0.55
Classic Sixth Edition
Classic Sixth Edition6ED · $1.01
Mirage
MirageMIR · $0.74
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