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Magic: The Gathering · Conspiracy · Common

Brago's Favor

Conspiracy

$0.16

Market price

$0.28

Foil

0

Public decks

Brago's Favor
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ScryfallEDHREC

Rules Text

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Spells with the chosen name you cast cost less to cast.

Card Facts

Mana value
0
Colors
Colorless
Keywords
Hidden Agenda
Rarity

Legality

Commander

Banned

Duel Commander

Banned

Legacy

Banned

Oathbreaker

Banned

Pauper

Banned

Vintage

Banned

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Modern

Not legal

Old School

Not legal

Pauper Commander

Not legal

Penny Dreadful

Not legal

Pioneer

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Aug 23, 2016 · Wizards of the Coast

    At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.

  2. Aug 23, 2016 · Wizards of the Coast

    As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.

  3. Aug 23, 2016 · Wizards of the Coast

    At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.

  4. Aug 23, 2016 · Wizards of the Coast

    A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.

  5. Aug 23, 2016 · Wizards of the Coast

    Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

  6. Aug 23, 2016 · Wizards of the Coast

    A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

  7. Aug 23, 2016 · Wizards of the Coast

    You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.

  8. Aug 23, 2016 · Wizards of the Coast

    You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

  9. Aug 23, 2016 · Wizards of the Coast

    A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

  10. Aug 23, 2016 · Wizards of the Coast

    Conspiracies are colorless, have no mana cost, and can't be cast as spells.

  11. Aug 23, 2016 · Wizards of the Coast

    Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

  12. Aug 23, 2016 · Wizards of the Coast

    You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.

  13. Aug 23, 2016 · Wizards of the Coast

    There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.

  14. Aug 23, 2016 · Wizards of the Coast

    You must name a Magic card. Notably, you can't name a token.

  15. Aug 23, 2016 · Wizards of the Coast

    If you play multiple games after the draft, you can name a different card in each new game.

  16. May 29, 2014 · Wizards of the Coast

    The second ability can reduce alternative costs such as overload costs.

  17. May 29, 2014 · Wizards of the Coast

    If there are additional costs to cast the spell, such as kicker costs, apply those increases before applying cost reductions.

  18. May 29, 2014 · Wizards of the Coast

    The second ability can't reduce the colored mana requirement of a spell.

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1 printing
Conspiracy
ConspiracyCNS · $0.16
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