Better Than One
Sorcery
$0.22
Market price
$0.87
Foil
0
Public decks
Rules Text
Card Facts
Legality
Alchemy
Not legalBrawl
Not legalCommander
Not legalCompetitive Brawl
Not legalDuel Commander
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalLegacy
Not legalModern
Not legalOathbreaker
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalVintage
Not legalRulings
- Jan 19, 2018 · Wizards of the Coast
You and your new teammate become a Two-Headed Giant team and play under Two-Headed Giant rules from that point forward. Similarly, if you pick up a second teammate, you and your two teammates becomes a Three-Headed Giant team, and so on.
- Jan 19, 2018 · Wizards of the Coast
Your new teammate must agree to play with you, although they don’t necessarily need to know how to play.
- Jan 19, 2018 · Wizards of the Coast
Your new teammate must be someone not already in your game, although it can be someone who was once in your game but left.
- Jan 19, 2018 · Wizards of the Coast
For game purposes, your new teammate becomes the owner of the cards you give them for their library, hand, and permanents. Remember to get your cards back after the game.
- Jan 19, 2018 · Wizards of the Coast
You can give your new teammate Contraptions you control. You can also give them face down cards from your Contraption deck so they can form their own Contraption deck.
- Jan 19, 2018 · Wizards of the Coast
You can choose any player not currently in your game. This includes people who used to be in your game but left it.
- Jan 19, 2018 · Wizards of the Coast
It doesn’t have to be someone who plays Magic. This may be fun.
- Jan 19, 2018 · Wizards of the Coast
If there’s no one around to make a decision, you can call or text someone if you need to. If there’s a physical action required, such as high-fiving, you’ll need someone there.
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