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Magic: The Gathering · The List · Rare

Beck

Sorcery

$0.51

Market price

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Public decks

Beck
$0.51
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ScryfallEDHREC

Rules Text

Front · Beck
Whenever a creature enters this turn, you may draw a card.Fuse (You may cast one or both halves of this card from your hand.)
Back · Call
Create four 1/1 white Bird creature tokens with flying.Fuse (You may cast one or both halves of this card from your hand.)

Card Facts

Mana value
8
Colors
Color identity
EDHREC rank
#17,500
Keywords
Fuse
Rarity
Related cards
BirdTokenBird

Legality

Commander

Legal

Duel Commander

Legal

Legacy

Legal

Modern

Legal

Oathbreaker

Legal

Penny Dreadful

Legal

Pioneer

Legal

Vintage

Legal

Alchemy

Not legal

Brawl

Not legal

Competitive Brawl

Not legal

Future

Not legal

Gladiator

Not legal

Historic

Not legal

Old School

Not legal

Pauper

Not legal

Pauper Commander

Not legal

PreDH

Not legal

Premodern

Not legal

Standard

Not legal

Standard Brawl

Not legal

Timeless

Not legal

TLR

Not legal

Rulings

  1. Apr 15, 2013 · Wizards of the Coast

    Beck triggers when any creature enters the battlefield, no matter who controls it.

  2. Apr 15, 2013 · Wizards of the Coast

    If you cast Beck // Call as a fused split spell, the triggered ability it creates will be in effect when the Bird creature tokens enter the battlefield. You’ll draw up to four cards.

  3. Apr 15, 2013 · Wizards of the Coast

    If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

  4. Apr 15, 2013 · Wizards of the Coast

    To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

  5. Apr 15, 2013 · Wizards of the Coast

    You can choose the same object as the target of each half of a fused split spell, if appropriate.

  6. Apr 15, 2013 · Wizards of the Coast

    When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

  7. Apr 15, 2013 · Wizards of the Coast

    When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

  8. Apr 15, 2013 · Wizards of the Coast

    On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.

  9. Apr 15, 2013 · Wizards of the Coast

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

  10. Apr 15, 2013 · Wizards of the Coast

    Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

  11. Apr 15, 2013 · Wizards of the Coast

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

  12. Apr 15, 2013 · Wizards of the Coast

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

Printings

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2 printings
The List
The ListPLST · $0.51
Dragon's Maze
Dragon's MazeDGM · $0.31
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