All of History, All at Once
Sorcery
$0.29
Market price
$0.45
Foil
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPreDH
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Oct 13, 2023 · Wizards of the Coast
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
- Oct 13, 2023 · Wizards of the Coast
Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.
- Oct 13, 2023 · Wizards of the Coast
A copy of a spell can be countered like any other spell, but each copy must be countered individually. Countering a spell with storm won't affect the copies.
- Oct 13, 2023 · Wizards of the Coast
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
- Oct 13, 2023 · Wizards of the Coast
To time travel, look at each permanent you control with a time counter on it and each suspended card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
- Oct 13, 2023 · Wizards of the Coast
Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
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Decks using this card
1 public deck runs All of History, All at Once.





