All Hallow's Eve
Sorcery
—
Market price
1
Public deck
Rules Text
Card Facts
Legality
Commander
LegalDuel Commander
LegalLegacy
LegalOathbreaker
LegalPreDH
LegalVintage
LegalAlchemy
Not legalBrawl
Not legalCompetitive Brawl
Not legalFuture
Not legalGladiator
Not legalHistoric
Not legalModern
Not legalOld School
Not legalPauper
Not legalPauper Commander
Not legalPenny Dreadful
Not legalPioneer
Not legalPremodern
Not legalStandard
Not legalStandard Brawl
Not legalTimeless
Not legalTLR
Not legalRulings
- Oct 1, 2009 · Wizards of the Coast
The only thing that happens when All Hallow's Eve resolves is that it's exiled with two scream counters on it.
- Oct 1, 2009 · Wizards of the Coast
All Hallow's Eve's triggered ability functions from the exile zone. This ability has an "intervening 'if' clause." It won't trigger at all unless All Hallow's Eve is exiled and has a scream counter on it (which can happen only if it resolves as a spell).
- Oct 1, 2009 · Wizards of the Coast
Each creature returned to the battlefield by All Hallow's Eve enters under its owner's control.
- Oct 4, 2004 · Wizards of the Coast
Since you can respond to triggered abilities, it is legal to sacrifice creatures using some spell or ability prior to resolving the ability that removes the final counter from All Hallow's Eve.
Every version
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Decks using this card
1 public deck runs All Hallow's Eve.





